- Personal Viewing: The littlest, big screen. Crystal clear optics and state-of-the-art 3D graphics make your headset feel more like a personal theater
- Viewing with Friends: Watch with friends. Meet up in VR with friends and fans from around the world to catch live sports, concerts, or just your favorite TV show
- Portable & Easy to use: Ready when you are. Experience portable, all-in-one VR. That means no PC, phone, wires or hassles
- Controller: Effortless control. Whether it's navigating to your favorite shows or to a far-off land, the intuitive controller makes getting there a cinch
- Built-In Audio: Surrounded by sound. Spatial audio drivers are built right into the headset, providing dramatic, immersive sound without the need for bulky or tangled headphones. Oculus Go also features a 3.5 mm audio jack
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Reahannon Carr Toon
This will mainstream VR. It's good. Really good!
I received my Oculus Go 64GB yesterday and I have to say, as an Oculus Rift owner and huge VR/AR enthusiast, I'm very pleased with what Oculus has pulled off here. This headset fits comfortably mid-way between the Samsung Gear VR and Oculus Rift and at $250 with a huge app library, it has a lot going for it. This could very well be the ticket to mainstreaming VR with a self-contained, wireless, affordable, comfortable, versatile and content-rich VR platform that will suit a wide range of interests out there. The hardware is great. It's minimalistic, clean and modern. Very compact and as a Rift owner, you immediately notice how free you feel with no cables attached to a PC. The velcro-like straps are vastly more comfortable than the Rift's similar velcro/rubber set-up and quick to get on. You need far less adjustment when changing users, which is a major downside to high-end VR like the Rift or HTC Vive. Removable facial insert for easy cleaning and ability to swap in a spacer for glasses or (soon) prescription lense overlays was so needed. (TIP: Don't toss the box it comes in. Flip over the top lid and place the bottom tray into it for a convenient holder - very thoughtful for them to include that detail!) Overall, I'm glad they kept the design and form factor of the Rift. Remember, your kids/grandkids will ridicule you for wearing these bulky abominations 15 years from now, so less is more until we're all wearing low-profile visors by 2030s! Regarding the visuals, they are surprising very good! Compared to Rift, what I've noticed is that the resolution isn't as sharp, perhaps as a result of the lenses and hardware limitations given the price-point, but what is amazing is how much better it is at finding that focus sweetspot. It takes literally seconds to adjust on your face, which I guess is the point for this device - it's pick up and go, very casual. The Rift is a bit of a pain because you have to get the straps just right, angle the visor just right, and finally get the IPD slider (inter-pupillary distance) just right. People are going to love this about the Go. It's quick to jump into when you just want to kick back and enjoy some VR. (TIP: If you've never experienced VR yet, DO NOT bother with the "Welcome to VR" app. It's a terribly dated app from the early Samsung Gear VR days and honestly feels like a Disney World ride circa 1980s. They need to pull it from the Store, free or not.) The other thing I noticed right away is that despite a less resolution than Rift, there is less screen-door effect...you can't see the pixels as easily which is common for this generation hardware. FOV (field of view) seems pretty comparable to Rift as well, so that's a plus. One thing you have to realize with this device, however, is that you are not going to get the full immersion that you get with high-end VR like Rift and Vive. You don't have external sensors tracking your position, so you cannot move around the real-world to move within VR. So you can't move within your space around objects. But that's ok, because this device isn't meant for that. What I actually found surprisingly nice is that because you a less immersed, you never feel totally disconnected from the real world, which allows you to carry on conversations with others and be aware of your surroundings. For a casual device like this, that's a plus. With Rift, I actually don't like to use it unless I know I won't be disturbed because it's jarring to be interrupted while you're deep in a game, for example. With Go, I'm much more relaxed and comfortable. Let's point out one major positive here: the software. There are 100s of titles at launch. And hardware is nothing without great software. I've read some folks talking about the Lenova Mirage Solo running Google Daydream, which appears to be a decent piece of hardware, but there are only a couple exclusive titles worth talking about...the rest are not much more than product demos. Oculus has a huge range of quality software from games, to short films, to documentaries, to art and modeling, education, and more. You benefit from the Samsung Gear VR library, Go-specific titles, and Rift ports and spin-offs. You just can't get that anywhere else until HTC releases their Go competitor with access to Steam's library. But what's new with the Go came as a surprise to me: it's a great multimedia tool for actually watching TV! On the Rift, watching TV is annoying to set up and just not comfortable - you'd rather watch on your TV. But with Go, it's so easy to put on the headset, start the app, and now you're watching Netflix in a theater on a huge screen. I actually can see valid uses for this, like watching shows with the kids in bed, while I'm in bed. It's surprisingly nice. Anyway, I could go on and on and I've only scratched the surface of what the Go can do. I am really thrilled with this device and now I can enjoy VR more frequently, even when I only have time for a brief session. It's also much more accessible to my family instead of just an object of curiosity. For more intense sessions, I have my Rift. Very happy with my purchase. Go demo it and see if you agree!
Ennixam Ame
This is the best VR headset you can buy right now.
I've been interested in VR for many years. I started with Google Cardboard and eventually bought a Rift, after trying the Vive a few times and wanting the (in my opinion) better controllers. I've gotten plenty of enjoyment out of the Rift, but there's a couple things that prevent me from using it more frequently. The Oculus Go has solved these issues in a few meaningful ways: 1) Set-up time. When I get home from work, I'm tired and end up being super lazy. The fact that I can keep the Go on a side table next to my couch, and easily put it on at any time and enjoy VR, is a game changer. 2) Comfort with glasses. The Rift (without any modifications) is uncomfortable to use with my glasses. Oculus seems to have realized the importance of this with the Go, and has included a glasses spacer, which I use. Now, my glasses fit comfortably inside the headset, instead of having my glasses shoved into my face. I noticed no negative side effects from using the spacer. On a similar note, the stretchiness of the headset's straps make it easy to put the headset on while I'm already wearing my glasses. Previously I needed to put my glasses inside the headset first, which was a pain. If the spacer doesn't work for you, there's even an option to order prescription lenses that fit specifically into the Go. 3) Visual clarity. I always liked the idea of being able to watch movies in VR, but the screen door effect (SDE) of the Rift (and the original Vive) is intense enough that it is simply not worth it. The Go, on the other hand, has a significantly reduced SDE. It's still there, but I notice it far less frequently, and find myself enjoying watching movies and TV on the virtual big screen. PROS Apart from those upgrades, I've been loving the social aspects of the Go. Inviting a friend to a party is super simple, with persistent voice chat that functions perfectly. I was worried that the built-in speakers/headphones would get picked up by the built-in mic, but that is not the case. Meeting up in Oculus Rooms is a fantastic experience, and joining a game/app together (for those which support it) is seamless. Speaking of the built-in speakers/headphones, they are much better than I expected. I say "speakers/headphones" because they are not directly on your ears, but the sound is directed towards your ears in a way that makes it seem like you are actually wearing headphones. I expected them to sound tinny, but the audio is actually clear and has some bass. The included controller fits naturally in the hand, and is a pleasure to use. I navigate through menus and type with ease. Some apps/games I have tried: 1) Hulu VR. It's great experience watching TV with friends, but overall the app is a bit glitchy and finnicky to use. For example, you cannot recenter your view in-app, and trying to go to the Home menu quits the app instead of bringing up the "Quit/Resume" dialog box. Also, this doesn't seem to happen every time, but sometimes the location in the video gets out-of-sync with your friends, and I cannot find a way to fix it. This is really frustrating when it happens, because it is the entire point of using the app socially. 2) Netflix VR. Works really well, but no multi-user support yet. 3) Rush. Fun game created specifically for the Go, and it shows. It's a polished title with multiplayer support; I highly recommend it. 4) Ultrawings. One of my favorite Rift titles on the Go! Seems like they've captured the original experience very well. I haven't spent a ton of time with it, but so far so good. CONS 1) Early-days for VR apps. My main gripes with the system have been app-specific; mostly the issues I run into with Hulu VR. But hopefully over time app updates will improve the experience. 2) Battery life. The biggest issue with the hardware itself, by far. The headset only has a ~2 hour battery life, and charges slowly with the included micro-usb cable. So far this has not been an issue for me; I just make sure to fully charge the headset before starting to hang out with friends in VR. 3) Only 3DOF. The headset and controller are only 3DOF (unlike Vive/Rift/WMR/PSVR which are 6DOF) which prevents you from being able to move your head in the 3D space, as well as reach out and grab objects in that space. Manipulating objects is one of my favorite things to do in VR (see games like Job Simulator), but I can easily excuse this because the Go is a $200 device which does not require a gaming PC (or a PS4), and is completely free of cables. 4) No expandable storage. There is no SD card slot on the Go, which would have made loading media a much nicer experience. I am hoping they add USB OTG support in the future, so you could theoretically plug a USB flashdrive into the micro-usb port for viewing media. CONCLUSION This is the best VR headset you can buy right now. At $200, it captures the majority of the best aspects of VR at the time of writing this review. In the next couple years we are going to see more and more VR headsets, which will be better than the Go (and generally more expensive). In my opinion, it is not worth it to buy a "full" VR headset right now (Rift, Vive, WMR, PSVR), since we are so close to better products to replace these. However, if you want to see what VR has to offer right now, and you have friends that you would want to hang out with in VR, you cannot go wrong with the Oculus Go. Feel free to leave any questions you might have on this review. Hope this was helpful!
Roh Rayman
It's entry level,and you shouldn't expect much more than that.
I got got my Oculus Go delivered, set up, and been trying it out for the last couple hours. I'm giving this 5 stars because it's more than I expected. I was expecting a low end, entry level VR system, but this is a little more than that. I knew what features it had when I purchased it, I knew what features it didn't have when I purchased it, so my rating does not reflect those known limitation of the device since they were known. I have a larger head ("one-size fits all" ball caps are usually a little small for me, even on largest adjustment), and I wear glasses. I was concerned about the comfort because of these factors, but it is very comfortable to wear. It has nice foam padding, and doesn't try to push my glasses into my head like some cheap ones that are glorified Google Cardboard. With those, I had to remove my glasses for a comfortable fit, but then that left me without the ability to see a clear picture. With the Oculus Go, I can wear my glasses, I get a clear picture, and it's a comfort to wear. The main thing I played around with was video playback from Hulu, Netflix, and Plex. All three are very similar - You are sitting in a room watching TV on a big screen television. Plex was the main one I used (I have my own Plex server). The video quality was very good, and the audio was OK. It's not Dolby Surround Sound, but if you want that, there is a 3.5mm jack for headsets if you want better quality. Unfortunately, it doesn't have Blurtooth, but as I stated earlier, that was known before I purchased so I'm not deducting stars because of it.
Kan Dice
OMG is this thing awesome!
I was concerned when I ordered the Oculus Go, because a lot of people were saying it was basically an upgraded Gear VR. I have a Gear VR 2017 with my Galaxy S8+ & it's ok, but the phone would get really hot & the performance was ok & it was a big step up from Google Cardboard. I only used it a few times & shoved it back in it's box & forgot about it. Well, I'm here to tell you that the Oculus Go is dramatically better than the Gear VR could ever hope to be! I'm honestly amazed they were able to cram all of this into a compact device! The weight is very well balanced & not all strenuous on any area of your head. The cushioning around your the face is very soft & breathable, the straps are again very soft & elastic as well as comfortable. The Go is very fast loading & shutting down. The graphics are excellent & very smooth, I have yet to notice the slightest delay or stutter. The spatial audio built into the strap guides are completely hidden & sound incredible. The spatial audio feature works very well in creating a sound envelope around you in a true 360 field. The content is vast & there's a lot of free apps, games, videos etc. The paid content is very reasonably priced. The 360 experiences are astounding, but it really amazes when you watch a 3D 360 experience. The 3D actually works very well! The price in all honesty is unreal, how they are selling this for $199 for the 32GB (which is really all you need. I've got a lot of apps & games installed on mine & still have 6GB free.) or $249 for the 64GB. The next closest thing is the Lenovo Mirage Solo which is based on Google's Daydream VR platform & it's also $399. After that is the upcoming HTC Vive Focus which is running HTC's own Vive Wave VR platform & it will be around $600+ once it's available outside of China. I am very pleased that I got the Oculus Go, it's a lot of fun & a great way to watch TV and/or movies (Hulu, Netflix, Oculus Store etc), a great way to game & you can even interact with your friends that have an Oculus headset, like talk in a VR hangout, play games with each other or watch the same movie just like you all went to a theater! You really can't lose at $199!
Leathaj Cooper Degraw
Gaming? Media? Videos? The best $200 you can spend !!
Jessie Ann
The Oculus Go is a real bargain. It exceeds expectations in games and graphics fidelity.
First of all, I’ll give a tips on a couple of issues others have mentioned. 1. You can setup the Go without a phone do not need a phone. Hold down the up/down volume control and you will be taken a setup menu. 2. The Netflix app allows you to watch laying down, but you have to pick the “void theater” option. The Oculus Go exceeded my expectations of what has been achieved on a mobile VR platform. Depending on the game, the graphics are crisp, using particle effects and reflective surfaces, etc. I originally bought the Go for just content consumption and video content. I can now see myself playing a few games too. For comparison I have the Oculus DK1, DK2, CV1 and the Samsung Odysey. The battery life is subpar, but I overcame this by velcrowing a 5200mAh powerbank to the rear head strap. Not an ideal mod, but It does balance out weight in the front. The Oculus Go is a real bargain. It exceeds expectations in games and graphics fidelity.
Shelly Chennells
Quick summary...Controller, speakers, apps and VS Lenovo
I ordered this and pre ordered the Lenovo Mirage Solo to see which I'll like. I'll eventually return one and depending on what I like. Originally I had the Gear VR and this Oculus Go is a huge step up from the Gear VR. I couldn't use the Gear VR more than 10 minutes before I had to put my phone in the freezer to cool it down. This Oculus has no overheating issues whatsoever. So that's a major plus. The controller: Works everytime, comfortable, and the trigger makes it fun to use. The speakers: Sound much better than expected. It's clear, has enough bass in it considering their size. It sounds better than expected. I don't even need to use earbuds (unlike Lenovo's) Apps: Apps are more pricier than I thought. I'd say on average they're more expensive than the play or app store. But there's a ton of free content and apps so you might only end up buying a few apps if you really want. When wearing the headset there's a bit of a gap around your nose, it doesnt sit as tight against your nose as the Gear VR did. If you look down while wearing it youll see your chest a bit. But i understand why this is, they did this so when youre wearing it, it'll have ventilation by your eyes so the lens don't get foggy. My Gear VR i had to take off every minute to clear the lenses as the heat from your eyes would make the lens foggy but this doesn't do that. The solution to the nose gap was to place the headset just a little bit more down on my nose. It isn't a deal breaker. I purchased the 64GB version thinking I'll need the space but there is nowhere that says how much storage you have left which is really weird. I can't find how much space I've already used and what's left over. I've searched all over I can't find it. That is really odd. I'm sure an update will fix this. As of right now this Oculus Go is a go. For $200-$250 you can't go wrong. Most likely will end up returning the Lenovo altought it has more functionality with your head movement. (6dof). Lenovo's battery does last longer, but it is a bit heavier and the controller, oh it's just horrible. What was google thinking. Oculus claims a 2 hour battery life, I've only had it a few days and even when I'm so excited cause i just got it, I still don't get to use it that much that I go through the entire battery. (your usage may vary). This thing is off my head way before the battery hits 50%. By the time I put it back on I'm already charged at a 100% so battery is no issue.
Lyka Habal Belisario
Time to jump in the VR pool
I have owned every single Oculus VR Headset from the first dev kit, the second dev kit and the retail version (not that silly gear thing though). I’ve struggled with setups on the early editions but everything was streamlined by the time the retail version was released. I have also regrettably tasted the rotten fruit of the windows mixed reality tree. Now the Go is something I could give to my daughter, my father or my grandma and they would be able to use it out of the box. It is ready for the masses in its simplicity. The app store is filling up with games, there is an event schedule so you can meet other folks at concerts, multiplayer games etc... I find the resolution excellent and the head tracking with no latency. I wear glasses and have a lot more problems wearing the rift than the go. Note that to get permanent Rx lenses for the go is only $79 but then it might be a pain to wow your friends. It is amazing to not have to lug my computer setup around to use and demo the go. Plus it's more comfortable than the rift. The controller seems ok and does the job but they should have let the rift controllers be compatible. Also, you can use a Bluetooth gamepad for many games but the instructions are buried in the help section on the Oculus website. The battery goes fast as its only has a 2600mAh cell ( the controller uses 1 battery). You can watch the power tick down as you watch a movie or play a game. If you really want to go mobile you need to buy an external power bank. I bought a relatively light (13 oz) Anker power core II 20100mAH so I should be able to use the Go all day long without plugging it into the wall. I am not sure if I am ready to put this thing on my head in public though....we aren't quite RP1 yet! I hope they could come up with a leap motion interface as that would make the controlling and environmental awareness rock. You can transfer files and media directly from a PC or Mac, Facebook, Instagram or Dropbox also you can use the internal web browser to download any media off the net or personal cloud to the internal memory as well. The micro USB charging port doubles as a data port but no OTG thumb drive access (I read that is coming in an update though). If you ever thought of getting a VR headset- now is the time. Easy setup - great wow factor-plenty of inexpensive games, media, and demos (many free). Highly recommended.
Varsha Payaal
Friction-less VR at its best
I have tried pretty much every VR headset under the sun. I was eagerly awaiting the launch of Oculus Go since the day it was announced. It didn't meet my expectations. It exceeded them! It is friction-less VR at its best. I didn't need a laptop or have to insert a phone to get started. Oculus Go is also very comfortable to wear. I had a Samsung Gear VR and I returned it back because the phone kept heating up after using it for a while. I also had to keep taking the phone out to perform updates or check notifications. Oculus Go has none of those problems. For $200 there cannot be a better VR device. Oculus has done a great job!
David Silver
Oculus Go has nailed it!!
I have Phd in Optical Engineering and I spent more than a year developing the optics for augmented reality devices (not at Oculus!) The upshot is that this device appears to be a perfect balance between cost and user friendliness! I am astonished at how well the optics work in this device as it is completely turn-key and works perfectly the first time you put it on. There are no need for manual focus or other eye adjustments, and indeed no adjustment is present. The image quality does have limited image resolution and some off-center chromatic aberrations are present, the overall image quality and flaw-less image-eye alignment is very very good! The one big feature missing from the Oculus Go is the ability to track your 3D position in space. However, the device perfectly follows your gaze direction as well as the tip-tilting of your head. This means that stationary nearby objects remain rock-solid as you swing your head around... even if you tip your head on its side. You can also adjust your gaze direction center of view to watch big-screen television on the ceiling as you lie on your back in bed. My big motivation for VR is the fact that I have many friends and family who live thousands of miles apart from me. As soon as I can convince some them to get the Oculus Go, I hope that this can be a way to interact with friends in a virtual living space. I have not yet tested this feature and will try to provide an update in future about this. A strong competitor to the Oculus Go is the newly released Lenovo Mirage Solo. After considerable research on this other device, it appears that the Mirage has very similar features with the additional ability to track your movement around space. This aspect would seem to be far superior. Unfortunately, there presently appears to be very few applications for the Mirage that utilize this feature since Google Daydream have only recently started supporting this feature. My big desire for a virtual living space for friends will likely benefit from this missing feature of the Oculus Go. Until now I have not been able to test out the Mirage but its higher cost is a big problem. For myself, I just now decided to buy a second Oculus Go since my son is now constantly using the first one I bought. With the higher cost of the Mirage, I could not have afforded to get two as I have done with the Oculus Go.