• Top VR gaming library: Blast, slash and soar your way through the top library in VR gaming. Oculus Rift S lets you play hundreds of games and exclusives already available in the Oculus store, with so much more to come.
  • Improved Optics: Stare down the competition with next-generation lenses and a sharper display. Improved optics deliver bright, vivid colors and reduced “screen-door” effect.
  • Ergonomic Design: Keep your head in the game thanks to a halo headband redesigned with speed in mind. Rift S stays securely and comfortably in place with a quick twist of the fit wheel, so it can take-or double take-your fastest reactions.
  • Oculus Touch Controllers: Arm yourself with our updated Oculus Touch controllers. Your slashes, throws and grabs appear in VR with intuitive, realistic precision, transporting your hands and gestures right into the game.
  • Oculus Insight Tracking: Take a step forward with Oculus Insight. It translates your movements into VR no matter which way you're facing and provides room-scale tracking without external sensors.

First of all, I absolutely love the oculus rift s and have been constantly blown away from the moment I opened the box. Unlike most of the negative reviews on here I actually did my research first (if doing research is reading the description) and realized I need a display port instead of hdmi. For me this is fine, I have a couple DP and HDMI ports on my computer. Great. I ran into an issue where the oculus would crash playing level 1-2 of robot recall but looking online it seems that this has been on ongoing problem with that specific game since oculus rift was out. In any case, the introductory demo blew me away completely. Maybe it's because I'm looking at this product through nostalgia glasses of what I was hoping the future would be like but I am so happy that VR technology is here and my personal experience was that it was absolutely incredible looking at things in VR and just playing around. I just want to stress again that most "issues" with this product that people seem to be complaining about seem more like issues with their own laptops or they just didn't read the fine print. After I finish writing this I'm heading right back in to Gun Club VR for some target practice. All in all BUY THIS PRODUCT, it will blow your mind, but DO YOUR RESEARCH, or you might have a sore behind.

It was waiting patiently for a VR headset worth owning and Rift S was the first one that checked all the boxes for me: - Easy setup without base stations. - Higher res than first generation VR. - Reduced screen-door effect. - Reasonable price. I've played it only for a couple of hours and I can report it delivers exactly as promised. Tracking is great, comfort is good, everything just works. I was even surprised that it works well for me with my 71.5 IPD. I was able to fit my wide glasses in it too and the image quality was great. Using glasses reduces the field of view a bit, that's why I'm ordering prescription lenses for it. Overall it's a great product - if you are in the same place as myself waiting for the perfect time to get into the VR stuff, the time is now and this is your perfect first VR headset.

I do own a CV1 Rift; and I still like it; although the main problem for me was the sensors. Few years ago, there was no escape, either if you pick a vive or a rift; but now there is an option. Granted, this is not a revolution from the previous rift; in some ways it has "lower" specs; but don't get that fool you. Technology is going forward, as such; you get better products with more optimizations, that are actually going "slower". Look at your 16 cores i9 and compare it to a single core CPU from years ago: it goes slower but can do hundreds of things faster, if the code is optimized. So don't get fooled by the number-lovers that tell you that more is better. Refresh rate is at 80Hz; this may be OK for you or not, can't say since most of the people can't tell the difference, but some are more sensitive to the variations in refresh rate, and those are usually more prone to get motion sickness. Give it a try first; but chances are that you won't be able to tell the difference between the 90Hz of the original rift, 80Hz of the S and the 100+Hz in the new Valve Index. The screen is new, it is just one screen, but the resolution is higher. To me it looks much better than the 2 separate screens of the rift; and everything looks crisp and defined, with the new lenses (both the screen and lenses are the same as the oculus Go) The big thing is inside-out tracking: forget about setting up lighthouses or sensors; you can plug in the device and off you go. 99% of the time I felt no problems with the games I play; both for room scale or sitting experiences. Some issues are manifesting if you occlude the controllers or the cameras, so if you put your controller behind you or below a table; but that is the same if you would use a sensor setup. As far as performances, not that much difference between the rift and the new S model. It just looks better and feel more precise. If you move around a lot, and don't want to re-calibrate the sensors every time, that alone is worth the upgrade. I am in this category. Bear in mind, you still have the cable, but can't do that without. The rift S is a tethered device; you can get a quest for the same price; but you get a watered down experience with the quest, but wireless. The quest is fundamentally a phone chip inside the headset, so while powerful, you have to strap a battery pack on yourself, because you get only few hours of battery life out of the quest; and the graphics is nowhere near the games you can play on the Rift S; because they are mobile games. Some look great, but that is because they were ported to the Quest; with the intention to show the max capabilities of the device. If you have a large PC game library, forget about the Quest, unless you want to stream on it (but you can do the same with the Go at that point, since you won't use the 6 DOF that the Quest support). So in the end, if you have no Rift, the S is a great upgrade. If you have a rift, it may not be a step forward, but more of an improvement. Imagine yourself buying every year the new Samsung or iPhone device; this is exactly the same thing. New device, iterative design, similar price. So pick and choose if the pros and cons are in your range of what you consider important, and decide if you want this device or not.

Was very good to watch anime and wide screen. 10/10 would fap again

We went from an Oculus Rift directly over to the Oculus Rift S and the difference is night and day. The image is insanely sharper and more detailed. Only having one cord and no extra sensors is a major improvement. The headset fits really well, much more comfortable than before. The controllers take a little getting used to compared to the Rift since there's no flat place to rest your thumbs to make a fist, I guess you have to rest them on the buttons. Overall I love this VR headset. I would highly recommend it to anyone.

I bought this expecting disappointment and was happily proven wrong. This is well worth the entertainment value. I wish I could say more but theres a lot to say about this..If you're into video games and want a new enjoyable experience that you can share with friends and family.. its a guaranteed win for entertainment.

First I want to point out the specs of my desktop, which is a GTX 1080, 8600k, and 16gb of ram. I was a little suspicious at first if the Rift S was actually worth the upgrade coming from the first Rift. This is oculus' first big attempt at Inside-Out tracking, but I have to admit, they nailed it. It isn't as perfect if you had a 3 or 4 sensor setup with the previous Rift, but as long as you aren't shoving your controllers into your face or flinging your arms behind your back, the sensing is almost seamless. Out of the box, which if I can add is a very pleasant unboxing experience, you get the headset itself, two of their newer controllers, batteries and a displayport to minidisplay port adapter, plus some manual and instructions stuff. One of the advantages this has over the rift is how simple it is to get setup. No more time being wasted trying to find the perfect spot and angle for each sensor, and hoping you have enough usb 3.0 ports. All the Rift S requires is displayport and one usb 3.0 port. Once Oculus' software is installed it configures the Rift S very quickly, and the process to setup your guardian boundaries is so much easier. After all the setup is done and got back into the Home, I realized how much better the visuals are. The screen-door effect is practically not visible at all, and text is so much clearer to read. (I'm actually using the virtual desktop screen with the Rift S on while typing this review). I'm pretty sure I cant go back to the original rift without getting sick with the SDE and lower resolution. While the compromise to the higher resolution was going from a 90hz refresh rate to an 80hz refresh rate, the drop is not very noticeable, only if you are really looking for it. As long as you have the hardware to put out those frame rates, I will gladly take the much clearer visuals. I tested out a couple of games, Beatsaber, Echo VR and Superhot. All played excellently and didn't notice any flaws in the tracking or get disoriented with the 80hz. In addition, this headset is waaaaaaaaay more comfortable than the original rift. The knob to tighten/loosen the strap is much easier to use, and I'm even able to fit my glasses without them scratching the lenses, which I didnt have the room to do so in my old rift. It is a little heavier in the front, but it isnt that much noticable. The only negative I have is the audio. I'm not sure why Oculus decided to remove the speakers from the first rift. Those were fantastic and had great quality. The new speakers are hidden on each sides of the strap, so while you are able to hear your surroundings around you, I found it harder at times to be immersed in whatever I was doing, and there is practically very little bass at all, which is a bummer in games like beatsaber. They did include a headphone jack so that you can use your own headphones, but be warned! I get the feeling that most over-ear headphones wont fit properly. I have Hyperx Cloud II's, and they just barely fit. I dont have any earbuds, but i would assume those would work without a problem. All in all the Rift S, in my opinion, is worth it if you are new to VR or even if you had the original consumer rift like I did. Oculus keeps making steps in the right direction and hopefully will get VR to become even more mainstream someday.

Controllers; different but are the same. They are lighter than the cv1 but are thinner so if playing a fast moving game you will have to grip a little tighter. The straps on the controller feel lower quality but at the same time more comfortable to have on. The controllers also vibrate at the top instead of the whole controller as well. Resolution/Visual Significant resolution increase from Oculus Rift Cv1 (you WILL notice you can READ things much EASIER) but LCD instead of OLED, so blacks are a dim grey. Passthrough is a gift from heaven being able to see your room easily without ripping off the headset every time you want to do something! Tracking; Better but also different. Since it is inside-out-tracking there are blindspots. (Mostly behind you) Sticking your controller on the headset or really close around the headset will end up in loss in tracking. When you do lose tracking though it wont move until it finds the controller again. I do find the tracking is more solid than cv1 and wont lose tracking as easy as cv1 did. I can move my hands faster in front of me and they wont fly all over the place. Batteries are tighter inside the controller so they wont move as easy. (Which results in the controller disconnecting for a brief moment Ring is on top instead of bottom. I find this to be a different feeling but just something to get used to. IPD adjustment is 58-72mm. It is software based and not mechanically moving the lens left and right. Setup is super easy and It takes around 5 minutes in total. Plug it in. Then it does some installation and its done! Controllers are already linked to the headset! You will use a laser pointer to map out your play area using the passthrough lens (its like 2mp I swear) And your done! The halo design is sooo comfortable compared to the cv1! Its softer on the head too! Apparently it is also detachable (I haven't been able to yet) because on the Oculus store in the accessories panel you can buy the halo part. (Cool huh?) Audio; Its a disappointment. The audio has no bass to it like cv1 did and theres no headphones from Oculus to fix this. Sticking headphones over the headset was difficult but after I was able to do it, it was just fine I use Void Pros. Around $100 for those. Audio is like having two small phones playing music above your ears. Cables. Cable is 5Meters long and its thicker than cv1. Its display port and USB 3.0. Which means your graphics card needs a display-port or you need an adapter from hdmi to display-port. I do believe this is an improvement! Hopefully this Review helps!

This thing is amazing, other than it seems like everytime i turn off and back on my PC i have to recalibrate the whole thing. But other than that no complaints!

I LOVE, love, love my new VR system! I fell in love with the idea of VR with Google Cardboard and recently went to a local VR bar where they had the Oculus system. That sealed the deal for me. I was set on buying it after leaving, only to find out it required external tracking sensors, which I guess I didn't notice was setup in the play space at the bar :( But, I was all set on making it work somehow in my apartment and was in the process of researching the best setup. Then I stumbled on the Rift S, and decided to hold out for it to avoid the hassle. Boy, am I glad I did! Being a VR newbie, my standards might be lower than others, but my mind was BLOWN straight out of the box! It was a breeze to setup, and I've been playing nearly non-stop since. Beat Saber is by far my favorite game so far. Cons so far: It gets really hot and sweat management is a problem in the headset. I rigged up a makeshift sweatband using sweater tights, and that's helping, but I do worry how it'll affect the headset in the long term. I make sure to take breaks and air it out every hour or so, but it would be nice to have some sort of ventilation system built in. The controllers are kind of wonky and I'm still getting used to them. This is probably a consequence of being new to the Oculus system... Pros: EVERYTHING ELSE. So much fun, I wake up sore everyday and I'm not mad at that AT ALL! I made sure to do my due diligence and research my system compatibility beforehand, and I had to upgrade a few things in my PC build, which I did before the system arrived. Everything worked as expected out of the box. Here are my system specs: AMD Ryzen 5 2600 16GB RAM Windows 10 Nvidia GeForce GTX 1660 MSI B450m mobo